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Corey Horne

GAME DESIGNER

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  • Itch.io
  • Artstation

Portfolio

Most Recent Work

My most up to date work!

Thumb_Bakeneko.jpg
Unity
C#

Bakeneko

Procedural Roguelite | 2023

Custom Tools

Responsibilities:

- Gameplay systems (Stat progression, Player Controller, Combat, Upgrades, etc.)

- Enemy AI

- Character Modelling

- Cutscene Animator

Animation
AI
Modelling

Game Jams

Projects developed during online Game Jams.

DdM3L6.png
Unity
C#

Isabella

Horror, Walking Simulator | 2021

Custom Tools

Responsibilities:

- Building drag & drop event system

- Level design

- Asset modelling

- UI

- Animation

- Technical lead

- Player controller

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Oblivious V1 Screenshot 2021.07.22 - 14.44.40.96.png
Unity
C#

The Older Scrolls: Oblivious

Parody RPG | 2021

Responsibilities:

- Project management

- AI behaviour

- Physics

- RPG Systems

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HE+oLO.png
Unity
C#

Bruce On The Loose

2D

2D Platformer | 2021

Responsibilities:

- Player controller

- Physics

- Sound design

- Game systems

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Old Projects

Ancient projects from when I was younger.

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Unity
JavaScript

Slender Flashlight

Survival Horror Game

Personal Projects

My personal passion projects. 

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Unity
C#

Bounty

Multiplayer FPS

intimidate.PNG
Unity
C#
Custom Tools

Odyssey High

Parody Visual Novel

About Me

EDUCATION

Bachelor of Digital Design (Game Design)

CLICK TO SEE

SOFTWARE

Advanced: Photoshop, Unity 3D, Blender
Proficient: Unreal Engine

WHO AM I?

Hey there!

​

My name is Corey Horne, also known as NotCyan online. I'm a freelance game developer who is currently studying a Bachelor of Digital Design (Game Design) at the University of Canberra in Brisbane. 

WHAT DO I DO?

Since a young age, I've loved technology, spending hours a day fiddling with various software. Whether it be games, art, or videos, I've at some point dabbled with everything. 

 

What a enjoy most however is certainly game development. I like to view myself as a generalist, being capable of fulfilling any role for a project.

MOTIVATION

To further learn the tools to translate my imagination into reality; to create an escape for others and offer my own expression of ideas to like-minded people. The thought of creating my own world, however big or small, never fails to spark a little excitement in me

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INTERESTS

  • 3D real-time environments

    • Understanding of the specialty

    • Importance of balancing optimization and visual fidelity

    • Level progress and design

  • Character design

    • Understanding what makes a character appealing to me

  • Coding

    • Proficiency in multiple coding languages

  • AI

    • The ability to observe real life behaviours, simplify them, and reconstruct them in game convincingly

  • Digital art

    • Creative expression and perspective

  • Technology

    • The ability to learn and explore new technologies quickly

  • Competitive gaming

    • Self-management and self-improvement

EXPERIENCES

  • Game jams

    • Time management

    • Understanding project scope

  • Coding languages such as C#, C++, Javascript, HTML, Visual Scripting

    • Ability to learn new coding languages quickly

    • Flexibility in the types of projects I can partake in

  • Personal illustrations

    • Visualise my own characters

    • Develop character concepts

    • Create character sheets for 3D modelling

  • Game networking

    • Scripting game systems for network environments and different networking structures

  • Game modding

    • Working with and understanding existing code and building upon it

  • Designing in team environments

    • Collaboration

    • Team management

    • Project management

  • Competing in team environments

    • Efficient communication

    • Trust in your team and the roles they fulfill, while remaining focused on yourself and what you offer

5 Year Plan

2023

•    Work on a collaborative project with university friends
•    Become competent in C++
•    Explore different specialties
•    Network with like-minded individuals.

2024

•    Attempt to create a game engine from scratch
•    Complete a project and release it
•    Explore job applications and see what skills are sought after and the positions I’d like to fill.

2025

•    Move to Melbourne
•    Get an internship or freelance/part-time position in a studio
•    Focus on developing a specialty I’d like to excel with
•    Network with people in the industry

2026

•    Make being a game developer financially sustainable
•    Complete a large-scale professional project
•    Begin developing an online identity

2027+

•    Continue to explore and learn new technologies
•    Work to make my career comfortable 
•    Establish good reputation for my work
•    Make a name for myself in the industry
•    Create and fund my own indie studio with talented individuals. 

Contact

Contact

LET'S PLAY!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

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